Information Design / Exercise 2: L.A.T.C.H.

14/02/2026 - 21/02/2026 (Week 2 - Week 3)

Chang Wing / 0367807 

Information Design / Bachelors of Design (Honours) in Creative Media / Taylor's University

Exercise 2: L.A.T.C.H.



TABLE OF CONTENTS





INSTRUCTIONS

Figure 1.1 Module Information




EXERCISE 2: L.A.T.C.H. (10%)

For this exercise, we were required to organise a group of information into a visual poster using the L.A.T.C.H. principles (Location, Alphabet, Time, Category, and Hierarchy).

Many beginner players do not fully understand the damage mechanisms in PUBG Mobile (Figure 2.1), and there are very few infographics online that clearly explain weapon damage together with armour protection. As a PUBG Mobile player myself, I was also curious about the weapon damage statistics of some commonly used guns and which weapons deal the highest damage. Because of this, I decided to create an infographic that briefly explains the damage mechanism and compares how much damage certain guns deal against different levels of armour.

The infographic aims to help beginners understand why some weapons defeat enemies faster than others and how armour affects the damage received. Instead of using the titles suggested by Mr. Kannan, I chose to develop my own topic focusing on weapon damage statistics in PUBG Mobile (Figure 2.2 and 2.3) as I found this information more useful and interesting to explore.



Figure 2.1 PUBG Mobile in-game scene. Image from iGameplay1224



Figure 2.2 PUBG Mobile weapon stats. Source: PUBG Wiki


Figure 2.3 PUBG Mobile Best Weapons 2026: Top 25 Guns Ranked for the New Meta.
Source: ZILLION GAMER


Introduction to PUBG Mobile

PUBG Mobile is an online multiplayer survival shooting game where up to 100 players enter a battle royale match. In this mode, players fight against each other and the final surviving player or team wins the game.

At the beginning of the match, players start with no equipment. They must explore buildings, towns, and other locations across the map to find weapons, armour, vehicles, and other useful resources.

These items are randomly placed around the map at the start of every match. There are some zones on the map that contain better equipments, including weapons that deal higher damage. Players can also loot eliminated enemies to obtain their weapons and gear.

Because of this, understanding PUBG’s damage mechanisms (Figure 2.4) and weapon damage is important. It helps players make better decisions when choosing which weapons to pick up during a match and allows them to deal higher damage more effectively in combat.


Figure 2.4 PUBG ► HOW SHOT DAMAGE IS CALCULATED (Bodypart Damage Multiplier Breakdown). Source: Liquid Blitz Guides



Process

Before starting, I reviewed multiple sources, including PUBG WikiZILLION GAMERLiquid Blitz Guidesto gather the data needed to explain damage mechanisms, the best guns to use and their damage statistics in PUBG Mobile. 

Next, I created several rough sketches to organise the data, categorise it into sections, and experiment with layouts that would fit the given portrait canvas size of 1240 × 1750 px (Figure 4.5).


Figure 2.5 Sketches for infographic


For my infographic's colour palette and overall style, I explored Pinterest to find references and inspiration to present data in more interesting layouts (Figure 2.6).

Figure 2.6 References from Pinterest


Since I wanted my infographic to closely reflect the game’s identity, I looked for a free font that closely resembles the game’s text style. I found a suitable one on the Dafont website and was able to download it through Google Fonts for use in the infographic (Figure 2.7).

Figure 2.7 Font: Teko


Then, I started playing around with the infographic elements in Adobe Illustrator and using my earlier sketches as a guide (Figure 2.8). I tried them on both bright and dark backgrounds and decided to work on dark because it makes the text pop and fits the serious survival vibe of PUBG.


Figure 2.8 Screenshot of process in Adobe Illustrator


I used images of the guns from PUBG’s official website in my infographic (Figure 2.9).

Figure 2.9 Guns images obtained from: https://www.pubg.com/en/game-info/weapons/ar


For BDMG (Body Damage), which shows the damage dealt when aiming at the body while wearing Vests Level 0 - 3 (0 = no vest, 1 - 3 = Vest Levels) (Figure 2.10), I realised that listing all 4 values individually would take up too much space. Since the infographic already has a lot of information, I wanted the weapon stats to be simple and easy to read, avoiding visual clutter.

Figure 2.10 PUBG Mobile weapon BDMG stats. Source: PUBG Wiki


I experimented with different ways to present the 4 damage levels and eventually decided on tiny bar charts. This effectively reduced vertical space and allowed me to fit all 7 weapon classes in the section.
  • In Figure 2.11 (Left), the bars looked a bit squished because of the box stroke around them. For low BDMG values with little difference, the bar heights were hard to distinguish, especially when not zoomed in

  • Figure 2.11 (Right) removed the box stroke to maximise bar height, but the bars were spaced too far apart, making it harder to compare BDMGs with small differences

  • The final design (Figure 2.12) fixes the issue by widening the bars to reduce space between them, making it easier for viewers to see the differences in BDMG levels

Figure 2.11 Early BDMG bar charts; Left has box strokes,
Right improves height but spacing is wide


Figure 2.12 Final bar chart with wider bars and reduced spacing for
easier comparison of damage levels


To accurately draw the bars representing different BDMG values, I used Adobe Illustrator’s Column Graph tool (Figure 2.13). First, I entered the highest BDMG value among the guns, then added the four BDMG values for each weapon (Figure 2.14). After Illustrator generated a proportional bar chart based on these values, I then used the heights from the generated chart to resize the mockup bars' height in the infographic (Figure 2.15). This approach made sure all the BDMG value bars stayed proportional and consistent.


Figure 2.13 Column Graph tool


Figure 2.14 Entering BDMG values


Figure 2.15 Recorded process of resizing BDMG bar charts


I created the infographic assets using the Pen tool and Image Trace tool in Illustrator (Figure 2.16 to 2.18).


Figure 2.16 Screenshot of process of illustrating the body diagram in Adobe Illustrator


Figure 2.17 Recorded process of vectorising gun images and changing their colours


Figure 2.18 Recorded process of adding a white overlay behind the gun images to improve contrast and make the guns more visible in the infographic


Figure 2.19 Final illustrated assets in Adobe Illustrator


Lastly, I edited the background image in Adobe Photoshop by lowering the highlight values and adding a dark overlay to make the infographic content stand out (Figure 2.20).


Figure 2.20 Editing the background image in Adobe Photoshop


Figure 2.21 Before and after the background editing in Adobe Photoshop


I then placed the infographic elements onto the Photoshop edited background (Figure 2.22, Left) but noticed the contrast of it with the text wasn’t strong enough. To fix this, I added another layer of dark overlay on the background (Figure 2.22, Right) to improve the texts' readability.


Figure 2.22 Before and after comparison of dark overlay on background 


Final Outcome

Figure 2.23 Final design


Data Sources 


1. PUBG ► HOW SHOT DAMAGE IS CALCULATED (Bodypart Damage Multiplier Breakdown): https://youtu.be/2qNBk4K4BvI?si=0xxRqqUa8VRX4FDw



L.A.T.C.H. Principles In Infographic

For the L.A.T.C.H. principles, I applied 4 of them in my infographic: Location, Timeline, Category, and Hierarchy.

Location

The Location principle can be seen in the body diagram below showing the different damage zones (head, body, arms, and legs) (Figure 2.24). I used this principle to present the damage mechanism visually so viewers can clearly see that different body parts receive different damage levels when aimed at.


Figure 2.24 L.A.T.C.H. Principles: Location

Timeline

The second principle used is Timeline. A horizontal timeline was designed to visually show the stages of a PUBG match and how weapon usage changes as the game progresses (Figure 2.25). Guns are arranged as white silhouettes along the timeline to allow viewers to quickly follow the progression from left to right and identify the weapons used at each stage.


Figure 2.25 
L.A.T.C.H. Principles: Timeline


Hierarchy & Category

I applied the Hierarchy principle by using different font sizes to organise the importance of information: 

- The largest font (48pt) is used for the main title (Figure 2.26) to highlight the topic of the infographic

Section titles (36pt) are slightly smaller and are used to divide the infographic into key sections such as Damage Mechanism, Game Phases and Top Guns & Damage Stats

Medium-sized fonts (18pt & 24pt) are used for subtitles and labels to identify weapon categories such as ARs, SMGs, and SRs, as well as body parts in the damage diagram and statistics such as FR and BDMG

Body text (14pt) is used for explanations and supporting information so the main visuals remain the primary focus.

The Category principle is also applied by grouping related information together. For example, the FR, BDMG, and Vest Level explanation are placed inside a boxed section to show that these elements are related and should be understood together (Figure 2.27).


Figure 2.26 L.A.T.C.H. Principles: Hierarchy (Main Title)

Figure 2.27 L.A.T.C.H. Principles: Hierarchy & Category


The Category principle can also be seen in how the weapons' stats are organised (Figure 2.28). The guns are grouped by weapon classes (ARs, SMGs, LMGs, DMRs, SRs, Pistols, and Shotguns). The order does not follow alphabetical order, but instead follows the most commonly used weapon types in PUBG Mobile (AR → SMG → DMR → SR → Shotguns → LMG → Pistols).

White horizontal lines are used to clearly separate each category and prevent visual confusion. Within each category, the weapons are further organised by tier ranking, with S+ tier placed first, followed by S tier and A tier to emphasise the strongest weapons. Each gun is placed close to its FR and BDMG stats using the Law of Proximity to help viewers quickly understand which statistics belong to which weapon. I also left vertical spacing between weapons and their stats to prevent viewers from mistaking them for another gun’s data. The guns are placed side-by-side to allow easier stat comparison.

Figure 2.28 L.A.T.C.H. Principles: Hierarchy & Category




FEEDBACK

Exercise 2: L.A.T.C.H. (10%)


Week 2 (10/02/2026)
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Week 3 (17/02/2026)
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REFLECTION

This exercise based on the L.A.T.C.H. method gave me the opportunity to test how effective the method is in organising information. Creating my own assets also helped me further develop my illustration skills.

I also took this chance to explore something I’ve been interested in recently, the damage mechanics in PUBG Mobile, so it made the process more engaging and relevant to me. Overall, this project enhanced my information filtering and structuring skills, as I had to extract the most important details from a large set of data (weapon stats) and present only what was necessary to answer the chosen topic. It was challenging but also quite interesting to see how raw data can be turned into something visual and informative.







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