
14/05/2026 - 30/05/2026 (Week 6)
Chang Wing / 0367807
Advanced Interactive Design / Bachelors of Design (Honours) in Creative Media / Taylor's University
Exercises
TABLE OF CONTENTS
Exercise 1: Asset Creation
Character Design

Figure 1.1 Sketch
Figure 1.2 Character Design Moodboard
Illustration Process
Then, I proceeded to trace the illustration based on the sketch produced.
Figure 1.3 Illustrating
Figure 1.4 IllustratingTo quickly adjust the colours, I used the Recolor Artwork feature in Adobe Illustrator.
Figure 1.5 Recoloring Artwork
After completing the illustration and colouring process, I grouped the movable parts to make it easier to separate them into layers later in Adobe Animate.
Figure 1.6 Grouping animate layersNext, I imported the .ai file into Adobe Animate and renamed all the layers according to each body part and animation element for better organisation during the animation process.
Figure 1.7 Importing.ai file into Adobe Animate
Figure 1.8 Renamed layers
Final Outcome
Figure 1.9 Final Character Design
Link to Google Drive (Exercise 1: Asset Creation)
Exercise 2: The Motion
In this exercise, I focused on animating different elements to create motion for the motorbike scene. To achieve this, I converted several objects into symbols so they could be animated independently and reused easily within the timeline (Figure 1.10). This also allowed me to organise my layers better and loop animations without disrupting the main composition.
I had multiple elements such as the leg, motorbike body, tyre, handle and palm. Since each part needed to move differently (for example, the vibration of the motorbike and the movement of the rider), converting them into symbols made the animation process more manageable.
1. Convert to Symbol -> Converts selected objects into reusable symbols (Graphic, Button, or Movie Clip), also enables internal animation within the symbol, which can loop automatically in the timeline preview.
2. Classic Tween -> Creates animation between keyframes for position, scale, rotation, and transparency. Commonly used for simple, traditional frame-by-frame style motion. However, it cannot be used to animate shape changes.
3. Shape Tween -> Used to animate changes between vector shapes, allowing one shape to gradually transform into another.
Figure 1.10 Convert to symbol
I used shape tween to animate the pupil moving from right to left and back to the right (Figure 1.11).
Figure 1.11 Pupil Moving Animation
Figure 1.12 Shape TweenI reillustrated the smoke's animation to give a more realistic feel (Figure 1.13).
Figure 1.13 Initial Smoke Illustration (Right) and Enhanced Smoke Illustration (Left)
Figure 1.14 Smoke Animation
Figure 1.15 Tyre
Figure 1.16 Tyre Animation
For the exit transition, I first copied frames from the main timeline and placed them into a graphic symbol. This allowed me to animate the entire scene as one unit. After that, I used classic tween to move the whole composition to the left and out of frame without affecting the internal animation inside the symbol (Figure 1.17).
Figure 1.17 Classic Tween
Final Outcome

Figure 1.18 Idle State Animation
Figure 1.19 Wheel Rotation Animation
Figure 1.20 Idle State + Transition Out Animation
Link to Google Drive (Exercise 2: The Motion)
FEEDBACK
Exercise 1: Asset Creation
Week 4 (14/05/2026)
Feedback: Liked the character illustration style and animation moodboard, can proceed with the current direction. You can add small animation details, such as foot stepping on the floor during idle states and a step-back motion onto the motorbike before transitioning out of the screen so the animation feels more realistic.
Week 5 (21/05/2026)
Feedback: Idle State: Pupil stares into the screen with occasional eye blinks, the helmet subtly moves, while the motorbike lightly vibrates, smoke drifts continuously, and one foot rests against the floor; Moving State: The foot lifts onto the motorbike, then the motorbike swooshes forward and exits the frame.
Week 6 (28/05/2026)
Feedback: -
Week 8 (11/06/2026)
Feedback: Nice! So cute! Yes, proceed to submit.
REFLECTION
This project helped me understand how symbols, movie clips, and ActionScript work together to create interactive animation in Adobe Animate. I learned how to control symbols using instance names and event listeners, and how user interaction can trigger animation changes. It also improved my technical workflow from design to export and web deployment through Netlify.
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